Inside The World Of
"Inside The World Of", the series that uncovers the gritty details behind some of Grand Theft Auto's most notorious people, organizations and structures.
This is NOT a series you are going to want to miss! Viewer discretion is advised.
In today's episode, we're uncovering the street gang underworld in Grand Theft Auto IV and Grand Theft Auto Online.
With exclusive interviews with gang members, affiliates, federal agents and police officers, sit back and read the first episode in the new series of, "Inside The World Of".
Any gang-related vocabulary will be in green text.
Join in with the conversation in the comments section and by using the #InsideTheWorldOf on Twitter. Introduction
In the first episode of Inside The World Of Season 2, we will be giving you all of the information you need to become an expert on street gangs in the NWC in Grand Theft Auto.
We are only going to be looking at gangs in the New World Community in this episode.
Different Influential Gangs
Contrary to popular belief, there are hundreds of street gangs in the NWC. These gangs are often split up into different sub-gangs ("sets" or "cliques").
Lets take a look at some of the most influential gangs in Grand Theft Auto, as well as some of their most influential sets (in decreasing influence):
Gang Colors
All gangs have their own colors. They will represent these colors to their fullest; wearing the colors, driving the colors and "decking out" everything associated with them in their colors.
Whilst there simply isn't enough colors within GTA for all of the gangs to have their own colors, all of the "major" gangs have their own colors, with the smaller gangs usually donning the colors of their "major" allies. They usually operate within the territory of these allies, too. In Grand Theft Auto IV, where there is an extreme lack of clothing options online, most gangs whose colors are not in the game wear plain colored clothings.
Important Gang Colors
Lets take a look at some of the colors donned by the "major" gangs within Grand Theft Auto.
The Vagos
The Vagos street gang dons the color bright yellow.
Families
The Families street gang dons the color dark green.
Yardies
The Yardies street gang dons the colors light green & dark yellow.
Ballas
Snapmatic by Notorious Mercs
The Ballas street gang dons the color purple.
Varios Los Aztecas
The Varios Los Aztecas street gang dons the color light blue.
How Highly Do Gangs Regard Their Colors?
Street gangs do not hold their colors to the same level of worship as motorcycle clubs hold MC Colors (you can find "Inside The World Of: Motorcycle Clubs" here).
However, that being said, street gangs do take their gang colors extremely seriously, and wearing the wrong colors in the wrong part of town can have deadly consequences. Gang Rivalries
Unfortunately, not all street gangs get along, and some really dislike each other. When two street gangs have a strong dislike towards each other, they are said to be "feuding" or "beefing".
Should you ever find yourself wearing the colors of a gang that is in the middle of a "feud", watch out, because enemies of that gang may target you simply for wearing the gang's colors, even if you have absolute no affiliation to any gangs whatsoever. Even more concerning is that many gangs will not take kindly to non-gang-members wearing gang colors; which, at this point, is practically every color. Some gangs, especially "mid-tier" gangs, adopt a 'no bang, no brass' policy, essential meaning that, unless you're a member of their gang, you can't wear their gang colors. If you do, you will, supposedly, have bad things happen to you as a result. Thankfully, this policy is rarely every actually enforced by any street gangs, and, in situations where it has been, it has only ever been known to happen within the territory of a gang. Unlike most other types of criminal organizations, street gangs will, usually, represent their gang colors everywhere. Their clothes will usually be of their gang color, their cars will usually be of their gang color, etc. Some street gangs take this further than others, but most see representing their gang colors as a prideful duty, and aim to do so wherever they can. This has also been known to cause some problems. Many street gangs, especially "mid tier" and "low tier" street gangs, will gather a car that is the color of their gang (and, possibly, even put their gang/set logo onto the car) and then drive it onto enemy territory, where they will simply leave it and walk away. This is known as "tagging". To leave the car in the street is to "tag a street", to leave the car in an alleyway is to "tag an alleyway", to leave the car in a driveway is to "tag a driveway", etc. Simply driving a car like this through a gang's territory does not count as tagging. One must actually leave the car, and the scene, for the location to be considered "tagged". As you could imagine, this can cause a lot of issues (or "ruckus") between gangs, with gangs not taking too kindly to tagging. Tagging was seen as a sly way to non-violently attack another gang, because not only does leaving the car there represent and promote their gang, as well as giving the appearance that the gang actually controls the area they tagged, but it also means that, should the other gang wish to remove the car, they will have to drive it away, and driving a car that dons to colors or emblem of an enemy gang is not something most street gangs are willing to do. This can cause an uncomfortable feeling for the gang that has had their territory "tagged". However, tagging is also done by gangs on their own territories to tell other gangs, and civilians, who owns a certain location. It is somewhere in-between a threat and a polite notice of ownership. Tagging is usually not done as an act towards higher 'ranked' organisations, such as motorcycle clubs and the mafia. Gang Friendships
However, perhaps just as scarily, gangs also form alliances between one another. This means that the gangs are friendly towards each other, and will even help each other out; both financially and by backing each other up in fights.
As it stands at the time this episode is being created, all of the major gangs we have been looking at in this episode (Vagos, Families, Ballas, Yardies and Aztecas) are all on very good terms with each other which vastly reduces all of the conflicts. The reason all of these gangs are currently on good terms (and have been for almost two years) is, largely, because of their respective alliances. For example, the Mexican Cartel are in charge of the Vagos and the Aztecas. Because of this, the gangs cannot fight each other or they will suffer the wrath of the Mexican Cartel. However, the Families, Yardies and Ballas work independently (though extremely close with) a certain Motorcycle Club, and it is in the best interest of all three of the gangs to remain friendly with the club and, therefore, each other. Additionally, the Motorcycle Club in question (which will remain nameless) also has alleged ties with the Mafia, and the Mafia and Cartel must maintain a very close relationship for their respective enterprises to work. If that sounds complicated to you, don't worry - it is complicated. However, this complicated string of relationships means that, for around two years, all of the major street gangs have remained on good terms with each other. This was briefly threatened a few months back when some members of the Ballas street gangs shot and killed a member of the Families street gang, but this temporary feud was soon calmed by all of the bigger players mentioned earlier. Gang Activities
When not engaging in rivalries with one another, gangs (and gang members) have several preferred pass-times.
One such example includes racing their cars. Many gang members ("gangstas") enjoy racing each other. From what we have seen, gang members are often open to racing people from other gangs provided their relationship is not extremely hostile (often referred to as a "kill on sight" relationship). However, in most such situations we oversaw, the races turned hostile after they ended - usually with the loser(s) accusing the winner(s) of foul play. However, there are more organized street races, not just impromptu street races. These races are usually arranged prior to the race - usually with at least a few days notice. We never once saw such organized races turn violent. These races do, however, often have bets placed on them. Usually, a gang set will organize the race and, when people turn up to the race (or RSVP) they will send the entry fee (via PayPal) to the hosts who will then give the money they took to the winner(s), as well as taking a percentage of the earnings, too, regardless of whether or not they win simply for organizing the event (the Vagos gang seem to take a 20% cut). Contrary to the impromptu races, these organized ones often have specific entry requirements; similar to something like Formula V. These requirements can be in relation to the car (such as low-riders only, or only cars of a specific performance range), but they can also be in relation to the drivers (such as they must be of a certain rank within their gang, have a certain reputation level within the community, be from a major gang, etc.). Another popular activity that takes place in-game is battling rapping. Rap-battles are when two people use their microphones to create an impromptu rap (known as a "freestyle") and perform these raps. These raps are often used to defame their opponent(s). And, whilst it may seem basic, these gangs members tend to just stand or drive around talking to each other and having a good time. This is not something that most other gang types tend to do very much, other than Motorcycle Clubs, but even they don't seem to talk to their members whilst on the game(s) as much as gangstas do. Gang Organization
mAll street gangs have their own ranks and organizational structure.
Some street gangs are extremely organized (such as the Vagos), whilst others have a very loose structure (such as the Families). Because of this, it's quiet hard to give you an accurate insight into the structure of a street gang. However, there are some things that seem to be universal, and we can talk about the structure of the gangs we worked with to create this episode. OG Life as a gangsta in the New World Community is hard and dangerous, and, as one of our correspondents put it, "Life expectancy in the game ain't too good right now". Because of this, a universal reference system is used amongst street gangs to add prestige to gangstas that have survived in the community for a long time. At the time of writing this, the community has been around for almost 10 years. A gangsta that has survived in the community for less than one year is known as a BG. A gangsta that has survived in the community for one year is known as a G. A gangsta that has survived in the community for two years is known as an OG. A gangsta that has survived in the community for four years is known as an OOG. A gangsta that has survived in the community for six years is known as an OOOG. A gangsta that has survived in the community for eight years is known as an OOOOG. This system originally came around in 2011 as a way for people to boast that they had survived in the community for two years - longer than 99% of people at that point. Then, in 2013, when Grand Theft Auto Online released and some gangstas visited Los Santos, the same gangstas as before added an extra ' O ' to their title to show that, even though Grand Theft Auto Online is out now, they had been around since the first days that Grand Theft Auto IV had been out. This was a big point of pride amongst such gang members. Then, after seeing the pattern that both events took place in two year intervals, gangstas started to adopt the system, adding an extra ' O ' to their title for every two years they have been a member of the community. Should a player die within the community and move to a new account, they do get to keep their title - though this was, obviously, not always the case. The Vagos The Vagos are extremely well structured for a street gang. At the top of the Vagos food chain is their leader, Chico. Chico oversees the actions of the entire gang and rules from the top. As of 2014, Chico started working for Don Eladio, the leader of the Mexican Cartel. After a short while, Chico was promoted to the rank of Capo within the organization (don't worry, we'll explain how the Cartel works in a future episode) and the Vagos started working as direct muscle for the Mexican Cartel. This is, now, where almost all of their income comes from. Just bellow Chico you have the Five Elders. These elders each oversee a different aspect of the gang and run it completely with Chico's oversight. Whilst the names of these elders is a tightly kept secret within the Vagos gang (not even members of the gang know, and the elders don't know each other by name, either - though they do meet on occasion), it is known what each elder is in charge of; Foreign Relations This Elder is responsible for overseeing the relationship that the Vagos maintain with other organizations. Should another organization threaten the Vagos' way of life in any way, this Elder is in charge of determining an appropriate course of action to take in order to ensure the Vagos way of life is not challenged. Additionally, should another organization be in trouble of any kind, this Elder is responsible for determining whether or not to help said organization, as well as how to help them. Protection This Elder is responsible for making sure that all of the Vagos' business interests are protected and run smoothly. For example, if the Vagos are doing some work for the Mexican Cartel and are transporting a Mule full of illegal firearms, this Elder is responsible for making sure the firearms reach their destination safely and in good time. Additionally, in cases where the Vagos are paid to protect someone or something, this Elder is responsible for ensuring they are well protected and that nothing bad happens to them/it. Arms This Elder is responable for making arms deals with other orgaizations as a means of additional income independent of the Mexican Cartel. This Elder, along with the Protection Elder, is responsible for ensuring that the deal(s) is carried out and that the Vagos walk away from the scene with whatever they traded the arms for. Additionally, this Elder is also responsible for ensuring all Vagos gang members are armed appropriately for putting work in, as well as making sure they are armed adequately and appropriately at all times when not putting work in. Finance This Elder's job is to manage the finances of the Vagos - both their legitimate and illegitimate gains. From there, they then disperse these earnings out appropriately. From what we were able to gather, when the Vagos earn money, it is dispersed like this: - 25% is kept for the Vagos for future investment. - 25% goes directly to Chico. - 25% is dispersed amongst the Elders - each one gets 5%. - 15% goes to the members that were involved in the activities that earned the Vagos money. - 10% is dispersed amongst all gang members (including those involved in earning the money). Disciplinary Chairman Where a Vagos gang member breaks the unwritten rules of the Vagos, they are to be placed in front of the disciplinary board. This disciplinary board consists of all five Elders. The Elders then proceed to question the member and then the other four elders (not the Disciplinary Chairman) quickly come to a decision on how to proceed and what the member has to do to redeem themselves. In really bad cases, this can include the member being assassinated. Once the board has reached a decision, they inform the Chairman of their decision. The Chairman then uses his/her own judgement to make the executive decision of how to proceed - taking the word of the other Elders more as advice than direction. Before the gang member is placed in front of the board, Chico should be informed of the situation. Should he wish to, he can then make the decision of what to do himself (including giving the member a full pardon), though this is not common for him to do, and he usually leaves it up to the Elders to decide.
Please note that these are NOT the official names of the roles.
We weren't privy to that information, so we named them ourselves based on their duties.
Whilst the Elders have their duties, they do not actually make any of the calls or directly handle anything themselves (with the exception of the Disciplinary Chairman and the Financial Elder). Instead, they determine what they believe they should do and then inform Chico of the situation and their opinion. It is Chico who then makes the executive decision on how to proceed in any given situation.
Bellow the Elders, the Vagos have the role of Set Coordinators. Because the Vagos do not have sets like many other large street gangs do, they, instead, have what is known as a Set Coordinator. Each of the many Set Coordinators rule over a portion of the Vagos' territory and oversee the actions of the members when they are in his/her boundaries. Usually, Set Coordinators will be the ones to receive instructions when the Elders make their decisions, and it is their job to rally a Captain and inform them of the situation. Where any deals happen within a Set Coordinator's territory, they will usually take a cut as if they were involved (be a part of the 15% and the 10%). Below Set Coordinators is the role of Captain. Captains are people who are in-charge of a small group of members (always exactly 12) and they lead these Vagos members into whatever situations the Captain is told to lead them into. These groups of gangstas are known as cliques. When Captains' cliques earn money for the gang, the Captain takes 5% of the money earned, leaving the other 10% allocated towards the clique to be dispersed amongst the members. In situations where more than one clique is used, the 15% budget remains true, but everyone's share is divided between the number of cliques that were involved. Just under Captains you have your Gangstas. Gangstas are just regular Vagos gang members that belong to a Clique. They do what they're told and earn money for doing so. Then there are Lil' Gangstas. Lil' Gangstas are Vagos members that are not yet members of a clique. This usually occurs when there are not enough Captains to take on all of the members. Because Gangstas that prove themselves can easily be promoted to the position of Captain, members do not usually remain a Lil' Gangsta for more than 28 days. In this time, Lil' Gangstas usually do petty work for Set Coordinators and earn a small amount of money doing so. Unlike most other gangs where it is encouraged, the Vagos are not allowed to peruse their own ventures - even if they cut the gang in on them. So, for example, if a member was able to acquire some weapons, they would not be able to sell the weapons without the expressed permission of Chico (the Elders). We are unsure why this is the case, but it is actively enforced. The only times members are permitted to make money through the community is when they have been told to do so by their superiors because Chico and the Elders found a way to make some money. Families The Families gang is far less structured than the Vagos. However, they do still have somewhat of an organizational structure. As opposed to most gangs that have set out ranks and positions within the gang, the Families doesn't. Instead, it works on a respect level. The more "work" you put in, the more respect you get. And with respect comes all of the benefits that are enjoyed by the higher ups of other street gangs. However, it's not just members that are ranked based on their respect level, but also their sets. Some sets within the gang are treated with far more prestige than others, and are, therefore, almost considered 'in charge' of the other sets. Lets take a look at all of the Families sets and rank them from most respected to least:
The founder of the Families gang is still leading the gang today. His name is OG Riffs and he is the leader of the Grove Street Families. Being as Grove Street Families (GSF) is the head Families set, OG Riffs is the leader of the gang, and most of the members follow his lead. However, the Families gang differs from every other street gang we know of because of one simple reason; they fight each other. Ever since the second families set, the Firefly Project Families, was founded, it started beefing with the Grove Street Families. The two sets no longer fight and are on really good terms, but other Families sets are in bitter rivalries with each other, and the rivalries that are still around go far deeper than any external rivalries. Current Families Set Friction Firstly, the Vespucci 13 Families set is in an extremely deep rivalry with all other Families sets, even Grove Street Families. Vespucci 13 Families do not follow the lead of OG Riffs and are extremely violent and aggressive towards other Families sets. Also, unlike any of the other set rivalries, Vespucci 13 Families actually go out of their way to take the territory of the other sets, whereas the other sets will, at most, have a brief shootout, but usually nothing more than a rap battle or verbal defamation occurs. The rivalry between the Vespucci 13 Families and all of the Families sets is far more intense than any of the other set rivalries, and this is reflected in their abbreviation. They are the only families set that doesn't adopt an "F" at the end of their set abbreviation, and, instead, using "V13". Some tension exists between the Firefly Project Families and the Moho Avenue Families. This is likely because their territories border one another added with the prestige that Firefly Project Families holds. Fights and shootouts are common place between these sets, but the two have also been known to protect each other and each other's territories, even dying themselves to do so. Carson Avenue Families and Davis Neighbourhood Families also have an odd relationship. When we asked members of the Families gang, none of them stated that any members of the two sets have ever killed each other, and this was further confirmed by police records. However, there is an undeniable feud between the two Families sets. Whilst their relationship may not be violent, there is deep contempt on both sides. What's more prominent that inter-set battles, though, (other than those that include Vespucci 13 Families) is fights between members of the same set. For years this was a huge problem within the Families gang. If two members had an issue they would shoot it out rather than resolving it peacefully. This is likely because there is no formal structure, so there is nowhere that they can take their problems too. However, in the past year or so this has improved drastically. It is still a big problem, though, especially in Davis Neighbourhood Families and Moho Avenues Families. This is largely the main reason for Moho Avenue Families' low "rep" - because they in-fight too much to make a big external impact. The reason that Families is such an influential organization is because of their relationships with other powerful organizations, such as certain Motorcycle Clubs and, to a lesser extent, the Mafia. However, these connections only exist with the Grove Street Families. All of the other sets are largely left to fend for themselves and don't have any business coming in from these connections. Because of this, some sets and members (such as those in the Grove Street Families and Firefly Project Families) dress well, drive nice cars and conduct themselves in a mafioso-reminiscent manor, whilst other sets (such as Moho Avenue Families and Davis Neighbourhood Families) conduct themselves in a very petty and "street" manor. Most Families sets make their money through extortion, not protection and arms. Firefly Project Families, Grove Street Families, and, to a lesser extent, Chamberlain Gangsta Families are the only ones that are prominent in arms and protection sectors. Yardies We'll admit it - gathering this information on the Yardies was hard. We talked to a lot of people and we just couldn't gather reliable information. Then, eventually, the Underboss of the Yardies gang, Lil' Rajae, contacted us back and we were able to meet with him in his hometown of Brooklyn, NY and talk to him for two hours about the Yardies gang. The Yardies gang is not separated into different sets. All members patrol all Yardies territories but there is no formal segregation between members. At the top of the gang is their Leader, a Jamaican male by the name of Top Shotta. Top Shotta was once a very well known hitman within the New World Community. Whilst he did not carry the same prestige as other notorious hitmen such as The Viper and Six Shot Tony, Top Shotta actually had, and maintains, the largest confirmed 'in-house' (kills within the New World Community) kill count - over 2,300. Top Shotta was actually not the founder of the gang, but he has been a member since 2008. The original founder of the gang was Lil' Rajae - his second in command. Lil' Rajae founded the gang but then handed the reigns over to the more charismatic Top Shotta, who was, and remains, a very close friend of Lil' Rajae. Top Shotta does not handle the day-to-day running of the Yardies gang. Instead, he tells his Underboss what he envisions and the Underboss makes it happen. In late 2014, Top Shotta dropped from the public eye and retired as a hitman. Though he is still very much involved in the Yardies gang, he is not the public face of the gang, and he largely lets Lil' Rajae run the gang. The rank of Underboss is what directly follows the Leader. The Underboss makes sure whatever the Leader asks for is done. Sometimes these directions can be fairly specific, and other times they're vague. From what we can see, it seems that Top Shotta is really just holding the Yardies back (and Top Shotta DEFIANTLY), but Lil' Rajae is far too loyal to remove him from the gang that they have built together for almost 10 years. From here is the rank of Don. Dons are highly skilled, highly respected and highly loyal members of the Yardies gang. Dons make sure that anything the Underboss asks of them is done. Usually, this is things like vetting members and rallying the members for a certain job that the Underboss has planned. Below Dons are Stars. A Star is a member that is extremely skilled and very loyal. Stars are the people that the Yardies use for important jobs. After Stars, there is no formal structure to the Yardies gang, and, despite this distinct lack of structure, the gang runs very well and smoothly. Unlike most other gangs, the Yardies take loyalty extremely seriously. They are very loyal to their gang, each other, and their friends. If you're friends with a Yardie, you're friends with him or her for life. Unlike the majority of gangs where members earn money by "putting work in" , the Yardies don't. Instead, they can do whatever they want, and, through loyalty and respect, do whatever they're told to do. In return, Lil' Rajae "takes care" of all his followers, regardless of what they have or haven't done for the gang. Ballas The Ballas gang is organized into sets. All members are part of a set, even if they don't "roll" with their set very much. There is no overarching leader of the Ballas, and sets generally don't communicate very much. However, unlike the Families, there are not any feuds between Ballas sets, and there never have been. At the top of each set is the Set Leader. It is the job of the Set Leader to look out for his or her set and attract business for the set. The Set Leader is the leader of the Ballas Council. The Ballas Council consists of the Set Leader, Shot-Caller, Enforcer and Advisor and every set has its own Ballas Council. Below the Set Leader is the Shot-Caller. Shot-Callers assume leadership of the set in the Set Leader's absence. Additionally, whilst the Set Leader leads the set from the front and says what he/she wants to happen and how he/she wants it to happen, it is the job of the Shot-Caller to make sure it happens and facilitate it. Underneath the Shot-Caller is the Enforcer. Enforcers are in-charge of set security. It is their job to make sure that deals are going to be safe, and it's their job to relay information pertaining to "drive-by"s (driving past somebody and shooting from inside a vehicle) or attacks to the set's home. Enforcers have the power to halt deals if they think it's too risky. They generally look out for the well-being and survival of the set and it's home locale, not the actual members that make up the set. At a similar level to the Enforcer is the Adviser. The Adviser is generally far more tame than the Set Leader and Shot-Caller and usually tries to think with their head more than their heart. Whilst they have no direct power within the set, the have a lot of soft influence, as it's their job to advise the Set Leader and Shot Caller of how to proceed - although they do not have to listen to the Adviser. Corner Kings follow Advisers. Corner Kings are members that "run" their own "corners" on Ballas territory. Every corner in Ballas territory has it's own Corner King. The Corner King watches out for his or her corner, and usually conducts small arms deals there, or use their corner to provide temporary paid protection to somebody who is in trouble. Corner Kings take a 30% "cut" of all money made on their corners. Corner Kings then "send" 20% of that money up to the Shot Caller and 30% of that money up to the Set Leader. Soldiers precede Corner Kings. Soldiers are members whose sole purpose is to stand around in Ballas territory and defend it. However, usually Soldiers are asked to follow members they respect and do some "work" with them. This is how they make their money. After Soldiers are Hustlers. Hustlers are fairly similar to Soldiers, and soldiers aren't in-charge of hustlers. The main difference is that hustlers are left to make their own money how they see fit, rather than being called up to do work for other people. Hustlers don't have to send any money up to their superiors unless they make the money on their corners. Finally, we have Lookouts. Lookouts are the newest Ballas members that have only just joined the gang. It is their job to spend their entire time watching out for Ballas territory and sending information pertaining to any gang or police threats to their Enforcer. Unlike most other gangs, Ballas members are rarely asked to do anything by their leaders, and, instead, offer to put work in. This isn't to say that members don't ask each other for favours or backup - just that Set Leaders, etc., don't force their members to do anything. Varios Los Aztecas There are two cliques to the Varios Los Aztecas - the Grand Theft Auto IV clique and the Grand Theft Auto Online clique. Each of these cliques have their own members, and the two don't interact. The highest rank in the Varios Los Aztecas is Leader. The Leader does just that - leads the clique. He or she makes all of the decisions on his/her own and doesn't need to involve anybody else in the decision making. The next rank is the position of Vice President. The Vice President assumes the powers of the Leader when the Leader is not around. Underneath the Vice President are the Loyals. Loyals are members that have shown their upmost loyalty to the Varios Los Aztecas. Everybody else is known as a Street Soldier. Street Soldiers try to do everything they can to become a Loyal. Like the Vagos, the Varios Los Aztecas also work for the Mexican Cartel. This relationship only came about about two years ago. Before that, the Varios Los Aztecas (which has been around since 2009) was always an extremely weak gang that was on the verge of death. The only think keeping the Varios Los Aztecas alive were the Vagos who are known for looking out for other Hispanic gangs. The Vagos were the ones that got the Varios Los Aztecas doing small time work for the Mexican Cartel. However, when the Mexican Cartel disbanded about a year and a half ago, with 90% of the gang breaking away from their leader, Don Eladio, the Vagos remained loyal to Don Eladio, but the Varios Los Aztecas broke away from him. This squeezed whatever life was left out of the Varios Los Aztecas and they went from being a gang that was on its way to becoming one of the most powerful gangs to an almost dead gang with less than 10 members across Grand Theft Auto IV and Grand Theft Auto Online. However, the Vagos gave the Varios Los Aztecas another chance after almost causing extinction, and the Varios Los Aztecas took the offer gracefully, and now work for the Mexican Cartel again, which is once again under rule from Don Eladio. Despite this, the Aztecas (including Aztecas MC) still have less than 45 members, and are rather fragile. The only reason they remain one of the five major gangs is because of their close relationship to the Vagos and the Mexican Cartel. Without these connections, the Varios Los Aztecas gang would likely be taken over by another crew and would no longer exist. Gang Sets
As we have stated before, some gangs are divided up into sets or cliques, and some aren't.
Lets take a look at all of the sets, cliques and divisions of all 5 of the major gangs in the New World Community and order them all from most influential to least influential: Vagos
Families
Yardies The Yardies are not segregated into different divisions. Ballas
Aztecas
This is practically everything you or anybody else needs to know about Street Gangs within the New World Community.
We have focused exclusively on the five major gangs only because the way they operate acts as a blueprint for how other gangs operate. Most other street gangs conduct themselves in a manor similar to one or more of these major gangs.
What did you think about this episode?
Make sure to join in on the discussion on Twitter using the hashtag: #InsideTheWorldOf
This was a very text-based episode.
The next episode will be considerably shorter than this one, and the episode after that will be far more audio-visual based, containing a lot of interviews, etc.
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2 Comments
Weazel News
3/4/2018 18:49:53
What did everyone think about this episode?
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TSBG OG Colvin
3/17/2018 19:01:01
Tangerine Street Ballas and Brouge Ave Ballas ain’t losted we imfamous to now and we stay ridin on them frogs and vaginos and fuck Ass-touchaz to
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